Publications

A downloadable version of my CV can be found here.

Here is a list of my current publications. For copies of pre-prints, please drop me an email or visit my Research Gate page. A consistently up-to-date list can also be found on my Google Scholar profile or on ResearchGate. All ranking are based on the CORE Computing Research & Education ranking.

Journal Papers

Daniel Gooch, Asimina Vasalou, Laura Benton. 2016. Impact in Interdisciplinary and Cross-Sector Research: Opportunities and Challenges. Published online March 2016. Journal of the American Society for Information Science and Technology. DOI:10.1002/asi.23658. (Rank A*).

Daniel Gooch, Asimina Vasalou, Laura Benton, Rilla Khaled and Dominik Lukes. 2016. Creating Bridges: The Role of Exploratory Design Research in an Intelligent Tutoring System Project. Interacting with Computers, 28(3), pp. 372-386. DOI: 10.1093/iwc/iwv009. (Rank B)

Daniel Gooch and Leon Watts, 2015. The Impact of Social Presence on Feelings of Closeness in Personal Relationships. Interacting with Computers 27(6), pp. 661-674. DOI: 10.1093/iwc/iwu020. (Rank B)

Daniel Gooch and Leon Watts, 2014. Social Presence and the void in distant relationships: How do people use communication technologies to turn absence into fondness of the heart, rather than drifting out of mind? AI & SOCIETY, 2014, Volume 29, Issue 4, pp 507-519. Springer London. 1. DOI: 10.1007/s00146-013-0492-9. (Rank C)

Full Conference Papers

Ryan Kelly, Daniel Gooch, Bhagyashree Patil and Leon Watts. 2017. Demanding by Design: Supporting Effortful Communication Practices in Close Personal Relationships. Accepted for publication in the Proceedings of the 20th ACM Conference Companion on Computer Supported Cooperative Work and Social Computing (CSCW 2017), ACM, NY, USA. (Rank A). Honorable Mention.

John Moore, Gerd Kortuem, Andrew Smith, Niaz Chowdhury, Jose Cavero, and Daniel Gooch. 2016. DevOps for the Urban IoT. In Proceedings of the Second International Conference on IoT in Urban Space (Urb-IoT '16). ACM, New York, NY, USA, 78-81. DOI: 10.1145/2962735.2962747

Daniel Gooch, Asimina Vasalou, Laura Benton and Rilla Khaled. 2016. Using Gamification to Motivate Students with Dyslexia, 2016. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 969-980. DOI: 10.1145/2858036.2858231. (Rank A*).

Daniel Gooch, Asimina Vasalou, Laura Benton. 2015. Exploring the use of a Gamification Platform to Support Students with Dyslexia, 2015. The 6th International Conference on Information, Intelligence, Systems and Applications.

Asimina Vasalou, Rilla Khaled, Daniel Gooch and Laura Benton. 2014. Problematizing cultural appropriation. In Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play (CHI PLAY '14). ACM, New York, NY, USA, pp. 267-276. DOI: 10.1145/2658537.2658689

Laura Benton, Asimina Vasalou, Rilla Khaled, Hilary Johnson and Daniel Gooch. 2014. Diversity for Design: A Framework for Involving Neurodiverse Children in the Technology Design Process. Proceedings of CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2014). ACM New York, NY, USA. pp. 3747-3756. DOI: 10.1145/2556288.2557244. (Rank A*)

Daniel Gooch and Leon Watts. 2012. YourGloves, hothands and hotmits: devices to hold hands at a distance. Proceedings of the 25th annual ACM symposium on User interface software and technology (UIST 2012), p. 157-166, ACM Press. DOI: 10.1145/2380116.2380138. (Rank A)

Daniel Gooch and Leon Watts. 2011. Up Close and Personal: Social Presence in mediated personal relationships. Proceedings of the 25th BCS Conference on Human-Computer Interaction, 2011, p. 227-236. British Computer Society.

Daniel Gooch and Leon Watts. 2011. Understanding social presence, International Society for Presence Research Annual Conference (ISPR 2011), pp. 90-94.

Book Chapters

Annika Wolff, Alan Valdez Juarez, Matthew Barker, Stephen Potter, Daniel Gooch, Emilie Giles, and John Miles. 2017. Engaging with the Smart City Through Urban Data Games. In: Nijholt, Anton ed. Playable Cities: The City as a Digital Playground. Gaming Media and Social Effects (1). Springer, (In press).

Short Conference Papers, Posters and Adjunct Publications

Daniel Gooch and Ryan Kelly. 2016. Season’s Greetings: An Analysis of Paper and Electronic Christmas Card Use. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). ACM, New York, NY, USA, 2105-2111. DOI: 10.1145/2851581.2892341.

Ryan Kelly, Leon Watts and Daniel Gooch. 2015. Is 'Additional' Effort Always Negative? Understanding Discretionary Work in Interpersonal Communications. In the Proceedings of the 18th ACM Conference Companion on Computer Supported Cooperative Work and Social Computing, ACM Press, NY, USA. pp. 191-194. DOI: 10.1145/2685553.2699004

Laura Benton, Asimina Vasalou and Daniel Gooch. 2014. Understanding and Fostering Children’s Storytelling During Game Narrative Design. IDC '14 Proceedings of the 2014 conference on Interaction design and children, pp. 301-304. DOI: 10.1145/2593968.2610477

Ryan Kelly and Daniel Gooch. 2012. Understanding participation and opportunities for design from an online postcard sending community. Proceedings of the Designing Interactive Systems Conference (DIS 2012), p. 568-571, ACM Press.

Daniel Gooch and Leon Watts. 2012. It's neat to feel the heat: how can we hold hands at a distance? CHI'12 Extended Abstracts on Human Factors in Computing Systems, p. 1535-1540, ACM Press. DOI: 10.1145/2212776.2223668

Daniel Gooch and Leon Watts. 2011. The magic sock drawer project. CHI'11 Extended Abstracts on Human Factors in Computing Systems, p. 243-252, ACM Press. DOI: 10.1145/1979742.1979613

Daniel Gooch and Leon Watts. 2011. A design framework for mediated personal relationship devices. Proceedings of the 25th BCS Conference on Human-Computer Interaction, p. 237-242, British Computer Society.

Daniel Gooch. 2011. Socialising presence. CHI'11 Extended Abstracts on Human Factors in Computing Systems, p. 1049-1052, ACM Press. DOI: 10.1145/1979742.1979685

Workshop Papers

Daniel Gooch and Gerd Kortuem, 2016. Creating sustainability through Smart City Projects. Design patterns, principles, and strategies for Sustainable HCI workshop at CHI 2016.

Annika Wolff, Daniel Gooch and Gerd Kortuem, 2016. Data Literacy to Support Human-centred Machine Learning. Workshop on Human-centred machine learning at CHI 2016.

Ryan Kelly, Daniel Gooch and Leon Watts. 2016. Technology appropriation as discretionary effort in mediated close personal relationships. In workshop on Collaborative Appropriation: How Couples, Teams, Groups and Communities Adapt and Adopt Technologies at CSCW 2016.

Daniel Gooch, Gerd Kortuem, Annika Wolff, Rebecca Brown. 2015. Reimagining the Role of Citizens in Smart City Projects. Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, First International Workshop on Smart Cities: People, Technology and Data. ACM Press, NY, USA, pp. 1587-1594. DOI: 10.1145/2800835.2801622

Annika Wolff, Daniel Gooch, Umar Mir, Jose Cavero and Gerd Kortuem. 2015. Removing barriers for citizen participation to urban innovation. In: Digital Cities 9, 27 June 2015, Limerick.

Daniel Gooch and Leon Watts. 2010. Communicating Social Presence Through Thermal Hugs. SISSI 2010 workshop at Ubicomp 2010.

Posters

Ryan Kelly, Leon Watts and Daniel Gooch. Is 'Additional' Effort Always Negative? Understanding Discretionary Work in Interpersonal Communications. 2015. In the Proceedings of the 18th ACM Conference Companion on Computer Supported Cooperative Work and Social Computing (CSCW 2015), ACM, NY, USA. pp. 191-194.

Daniel Gooch and Leon Watts. 2012. sleepyWhispers: sharing goodnights within distant relationships. Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology, p. 61-62, ACM Press. DOI: 10.1145/2380296.2380322

Daniel Gooch and Leon Watts. 2011. YourGlove: a device for remote hand holding. Proceedings of the 25th BCS Conference on Human-Computer Interaction, p. 435-436, British Computer Society.